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Dated: Nov. 19, 2013

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Client and Server Devices

The first time Client/server networks have really began to grow, it was because PCs were also gaining a lot of popularity, it is like they helped each other spread.

The most common client devices are personal computers that have some sort of networking program on it and that program is requesting and receiving data through the network.

What a server usually does is it keeps some data about various thing network related. They are usually more sophisticated and a lot more powerful than client devices.

Client-Server Applications

Client server model exist to make a distinct difference in between programs and functioning devices. The way they work is that they send little messages to servers, and then those servers will respond to them. Many clients go with one server, and if you connect a lot of servers together to manage big numbers of clients.

The devices that are used for clients and for servers are worlds apart. They differ a lot in the way that for clients the best thing to have is a big monitor with high resolution (visual experience, think, would like to use a small monitor or a huge one?) and a server is not about visual experience at all as they don't even need monitors. Also, it is possible to make devices that will work as both clients and servers.

Every client needs to use an interface as it needs to be viewable to the user. It can either be in text or in pictures, which is then called graphic interface.

Local Client-Server Networks

Home networks usually use client server models. Routers have DHCP servers that give you your IP address, with them you won't be able to connect to the Internet.

Client-Server vs Peer-to-Peer and Other Models

In this type of network, the client server network, the connection is flexible which means it is not fixed as it has better scalability. It can also be used to create software. There is also something called three tier or two tier types of client server models, and here the little programs are not together, they are separate in individual pieces. and everyone of them is then installed on specific subsystems.

On the other hand, you can use peer to peer to manage software, but there every device is equal in what it can do, unlike in client server models. In the end, peer to peer can better keep up with a growing database of clients, and client server models are a bit safer.

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